About
Intrinsic Games aims to be the premiere handheld developer, creating innovative games and original franchises that are player focused and engaging. We strive to develop titles that leverage the unique strengths of handheld and mobile devices and push the expectations of the portable space.
Intrinsic Games is an authorized Nintendo DS and DSi developer and is represented by the Creative Arts Agency.
The Team
The core of Intrinsic Games is formed by alumni of the prestigious University of Southern California (USC), representing a diverse and enthusiastic team that has successfully worked together on multiple projects.
Hersh Choksi, President
Since being handed his first camera, Hersh has been fascinated with all aspects of the entertainment industry. A graduate of the highly selective Business Cinematic Arts program (an undergraduate joint degree between the USC Marshall School of Business and the School of Cinematic Arts), Hersh has focused on emerging trends in the field of entertainment, including new & interactive media, digital distribution, and media convergence, leading to a strong interest in video game development. His past work experiences include Showtime Networks, Katalyst Media, and Happynin Games. Today, Hersh brings a passion for all things entertainment and an understanding of the business to Intrinsic Games.
Keith Riley Co, Designer
Keith was introduced to games when he played the original Warcraft for MS-DOS in 1994 and has been an avid gamer since. He enjoys designing numerical systems and formulas, choosing to attend the USC Viterbi School of Engineering specifically for their GamePipe Program, which combines both programming and game design into a single curriculum. In his senior year at USC, he led the development of the Independent Games Festival (IGF) award winning Divergent Shift and subsequently worked on the strategy titles Command & Conquer: Red Alert 3 and Command & Conquer 4 while at Electronic Arts Los Angeles before joining Intrinsic Games.
Henry Liu, Designer
Henry hails from a town called Hacienda Heights where he’s been making and designing games since the third grade. He earned his degree in Interactive Entertainment and a minor in Business Administration. Before joining Intrinsic Games, Henry worked at Happynin Games and interned at Activision and Riot Games. When he’s not trying to blow your mind with his level designs, Henry spends his time playing Team Fortress 2, World of Warcraft, and Surviving High School.
Aadarsh Patel, Engineer
Aadarsh’s very first exposure to programming was at a summer tech camp, where he learned some C++. In high school, he created his first game, a multiplayer Pac-Man themed title, complete with items, powerups, and mazes. The game became so popular that the teacher banned it because it was distracting many students. It was from this experience that Aadarsh knew that he wanted to pursue a career in game development. He’s previously worked on Pirates of the Caribbean Online while at Disney Interactive and has completed an undergraduate degree from the USC Viterbi School of Engineering in Computer Science/Computer Engineering and will graduate with a Master’s degree in Computer Science (Games) this spring.
Noel Overkamp, Engineer
The first video game that Noel played was Wolfenstein 3D; since that day, he was destined to make video games. His first foray into game development was a roller coaster builder programmed in QBasic. He interned at Electronic Arts Los Angeles on Command and Conquer 4 before joining Intrinsic Games. Presently, Noel enjoys the not so constructive activities of obliterating empires in Civilization V, serving the Zerg Swarm, and creating abominable creatures in DarkSpore. If not otherwise engaged, Noel can also be found playing the violin and writing code. Eating and sleeping not an option. C++ > Java.
